To make Afroman’s experiences in Oblivion a bit more realistic, I’ve downloaded a few mods to enhance his non-adventures.
Book Jackets: A complete retexturing of all the books in Oblivion. Gives them much nicer colors and designs. Not necessary for Afroman, but helps add realism.
M.O.E. – Fatigue Loss: This makes Afroman lose fatigue when he runs. Makes the game more like Morrowind. Since Afroman is an NPC, he will mostly be walking; however, he might need to run if he is in danger or needs to get somewhere fast. Also requires him to sleep everyday. This adds more realism to the game, because NPCs always sleep during the night.
M.O.E. – Hunger Effects: This makes Afroman hungry. He needs to keep his energy up by eating food everyonce in a while. If he doesn’t eat for two weeks, he dies from starvation.
Cats & Rats: Not necessary, but nice to have cats and rats running around.

Kobu’s Character Advancement System: Completely changes the leveling system in Oblivion. Sleeping to gain levels is no longer requiered. Stat multipliers are completely taken out of the equation; now when you level a skill, your governing stat for that skill also increases.
M.O.E. – Travel Services: Might be useful. Since Afroman never fast travels, having an alternate way to get from A to B quickly could come in handy.
M.O.E. – Main Quest Delayer: This is the most important mod in my opinion for Afroman. You start off in Anvil, just having arrived off of a boat with a knife and some food. This is good, because Afroman is just your average Joe Schmo, not some hero waiting to be discovered in an Imperial City jail.
These mods will make my character feel a bit more like an NPC in Oblivion. All of these mods can be found on http://www.tesnexus.com/.