I wake up, gather the free breakfast on the table, and exit my room. As I’m walking down the hallway, I’m confronted by an orc.

Wow, what a fatty. I actually have to brave the wilderness and fight wild animals to eat. I walk by him as he continues to mutter to himself and exit the inn. I head over to a store called “A Warlock’s Luck”, and go inside. I talk to the shopkeeper, and buy some new alchemy tools. I now have a Novice Alembic and Retort. These apparently extend and magnify the duration and effect of the potions I make, which should allow me to sell them for more money. After all, thats what it’s all about. I head out of the gates and begin my search as usual. Oops, almost forgot. I don my combat gear. Hehe, now I’m ready.

I come across a wooden door to a place I magically discern to be the Flooded Mine. Unfortunately, the door is locked, and no matter how many times I throw fireballs, it won’t burn down. I spot a couple of deer ahead and crouch. Potential food. I kill one, but the other one runs off, and I don’t have enough energy to pursue. I near the shore and fight off some ferocious mudcrabs. Hey, those guys are serious business. Hunting is fun an all, but my curiosity peaks when I near a wooden door that is not locked. It says it leads to the Veyond Cave. What’s the worst that could happen… I descend deeper into the cave, and I am startled by a couple of rats. I flare them, and they light up like a two torches. The light fades, unfortunately. I walk into a larger cavern and see some ghastly shapes in the distance. I move closer to get a better look, when I hear a low moaning noise.

OH SHI- ZOMBIES!!!! I turn around and hightail it out of there. Besides the fact that I could’ve died, what a thrill! I was probably no match for them though. I didn’t even have my bug-out-bag with me. Or my FX1 Damascus Riot Suit. I quickly forget all that has happened as I see another deer. I chase after it and kill it when it futilely tries to swim across a lake. They don’t seem to notice that they move a lot slower than I do in water. As I loot the corpse, I notice something in the water below.

Well lookie here Pa! I found myself a gator! I don’t really understand what this guy is doing down here. Maybe he thinks he’s cool or sneaky or something, but I found him. As I’m pondering all of this, I realize he is an Argonian, and has infinite breath, while mine is almost up. I barely manage to resurface as my gauge gives out. I wash up onto the shore, and as I stand up in my smelly leather/fur/chainmail, I see the Imperial Tower in the distance. A bunch of stupid mudcrabs decided to interrupt my viewing of the great city by attacking me. Have at thee foul demons!

On the pier by the lake, I notice a chest. I open it and it reveals 18 coins. Now, by Oblivion’s standards, it’s not stealing because the open icon wasn’t red, but I’m pretty sure this money belongs to somebody. And it’s definitely not the mudcrabs; they keep their savings in their shell along with their crab meat. I decide to leave the money. I decide it’s about time to head back to town. I try something new when fighting a deer though. I create a burden potion, and poison my arrowhead with it. When I shoot the deer, it remains firmly in place for a couple seconds, giving me the opportunity to kill it. This will probably come in handy later. I kill a stray wolf and check my internal time: 7:56pm. I should double-time it back to Bravil. I head over a hill and a strange and beautiful sight fills my eyes.

No time to dwell on its purpose, as two flying muscular demons from hell attack me. Yup, you guessed it: Imps. They throw lighting balls at me, which I sidestep to dodge, and I return fire with a couple of flares before bull rushing them with a power attack from my sword. I manage to slay both, but lose a fair bit of health in the process. I activate the magic glyph, I and draw power from the well. This fortifies my magicka attribute by 43. It’s only temporary though, and I’m a stones throw distance from Bravil, so that was kind of a waste. I see a stone door leading into a unknown dungeon, but it’s too late to explore it tonight. I head into town and see that it is 12:00am. I really need to limit myself each day so I can make it back on time. I head inside the inn and see the innkeeper, who’s sitting at a table.

Strangely, it looks as if he has been waiting for me. Well the food is ready, so I decide to take him upon his invitation. I sit down and we chat for a bit. Mostly small talk until he mentions someone known as the Watchman, who was a sailor. He takes my map from me, and scribbles all over it, and says he’d like for me to check out that location. Okay, I see what he did there. He butters me up with a fancy meal, and then assumes I’ll risk my life by investigating an unsafe place. Well screw you sir! I don’t say that to his face though, because he owns the only inn in Bravil, and I would have nowhere else to sleep if our friendship was ruined. I pay for another room, and head upstairs to sleep.


































































